Greedy corporations at their worst. Embarrassing. Nobody is going to use your bloated spyware garbage. Get over it.
Reminds me when ZergId bought OpenRaid and ended up just buying the email list and never update the website.I could trust Twitch to keep it up, but selling that just means there is no $$ to make with it and why would anyone buy that beside thinking they could monetize it even further.Addon developpers should simply move to github, problem would be solved.
This is such BS. Addons are open source by nature. How will you enforce licenses on addons?The only thing which is proprietary is the database Curse has built over the years. And the navigation on that database (categories, content addon authors wrote).But any addon author can nowadays publish projects on github and add README's as descriptions. And should.
Overwolf needs to go %^&* themselves real fast.
Can't believe wowhead is advocating such such tyranny. Literally no one likes Overwolf. NO DAMN ONE.
People use addon installers? Huh... I just do everything manually.
I see a ton of people complaining. People just want to get paid for their work... @#$%s not free folks.
I'm with Overwolf on this one. Curse could have rewarded addon developers a lot more with the amount of ads they were displaying and Overwolf is offering us a bit more which is nice.Us addon developers have looked at the GitHub solution, and while it is easy to implement (we could either use toc files or custom manifests in the root of our addon repositories for the clients to scrape and build addon folders themselves), we receive absolutely no reward at all for doing so.With Overwolf, there is at least some financial incentive (even if it is only $5/month per 20k downloads or something) to continue making addons.Keep in mind that some addons are a LOT of work, and Overwolf is right in that scraping the addons from Curseforge prevents ad revenue that can be shared amongst addon authors.If you take away all financial incentive to maintain and update addons, many addons will become discontinued, others will be updated by the community, but honestly it just feels bad to get nothing out of our hard work coding and all the love we put into making our addons user friendly and great.I think the best option is for the third party clients to ask on first run if they would like to include Overwolf for downloading addons, and tell the user that if they enable Overwolf support there will be Overwolf ads. Both parties (addon client developer and Overwolf) should come to an agreement on ad display.If a client enables Overwolf downloading without displaying any Overwolf ads, then I believe that we as a community should not use it. It is very unfair to both Overwolf and addon developers.Overwolf is offering to team up with these addon manager client developers, so kudos to them. I hope we can all come to a reasonable solution.(and yes, I haven't hosted my addons on Curseforge in like 7 years :) but I'd like to change that eventually...)By the way, people who do it manually, assuming you're downloading from Curseforge, great, keep it up! It supports AddOn developers just as well as the Twitch client.
I can't really believe Overwolf on this. I mean, if "scraping" was such a big issue, then wouldn't Twitch and Curse had been dealing with the same issue? Yet I can't EVER remember a time with those companies where "scraping" was such a BIG deal that they would need to take an action like this (and especially when thinking about Curse, who was running things during the WotLK era when the game was in it's prime, meaning they probably had the HEAVIEST loads). Even then... it's a public API that these managers are pulling from. If they want to take it private that's their choice... but I think they realize that would be a "nuclear option" that could very well sink themselves considering the above (why do it NOW when Curse/Twitch never needed to while the game was more popular?).I feel that the "real" reason for this post is because Overwolf was slow in getting their addon manager out of the gate, which (not helped by their reputation to date) allowed other people to bring out alternatives with their own advantages (like WowUp). Now instead of just competing with them like Twitch and Curse did they're making a feeble attempt at slamming the door on their competitors (which won't even work because Curseforge isn't the only place to get addons). Their talk about "giving addon devs money" also falls flat, many addon devs have a Patreon these days that people can choose to give money to them. There's no NEED for Overwolf to do this to give them money... but they DO need it to give THEMSELVES money.Basically, this stinks to high heaven, and if they DO go with their nuclear option, fine. Still not going to Overwolf, there's other options out there.
Public API is now scraping, good to know
screw overwolf its trash we cant let them getaway with this i wish blizzard would just use there own thing for addons like wowup.io
You know, I've always thought that WoWHead used to be a scraper of Thottbot, so much so that Thottbot failed.Do I care? Not really.Whichever has a better user interface wins.Just because you're the original source doesn't mean that you can offer an inferior product, as well as drive competition away.
Wowhead seems to have two heads on this issue. I'm curious what the internal dialogue looks like. Obviously there's some support for 3rd party given all the WowUp promotion lately, but it seems hypocritical when you guys are faced with data scrapers too. Tbf, I'll use whichever one Wowhead promotes, but right now I have no idea where you all really stand on this.
#NeverOverwolf