Looks like balancing all my stats evenly was the intended strat all along 😎
major props to whoever made the thumbnail for this post on the wowhead page xD
Well *!@# my shadow priest is going to feel like garbage then
Simplify...and let players choose whatever stats they want not based on sims..mastery being different is totally stupid..Mastery should just increase damage/heals ..20% Mastery....+20% damage/heals for all spells/attacks haste lowers CDs and cast /att speed same way...crit% ...% chance to do +200% damage/heal on a spell/attack....players can stack whatever stat they want
Nice thumbnail WoWHead,lol!
players : corruption is toxic, stacking 1 stat is out of control, gg blizzard sucksblizzard: ok, lets make stat stacking less attractive and make gearing based on ilvl an easier choice.players: NO, I SAID I WANT TO STACK 1 STAT TO HAVE FUN. GG BLIZZARD SUCKS
Bring back reforging, that would make this work. I didnt hate reforging back in MoP.
These diminishing returns are likely added to fix certain specs overperforming when as the text here said, a secondary stat is stacked and someone can get rediculous values.Fire Mage this patch has frankly been overpowered with full mastery corruptions and gear with mastery on them. When they do 500k+ dps on Hivemind mythic for example, and you are playing a different spec than Fire or a different class, you feel really weak as if you don’t contribute to your group with low dps in comparison. And you feel almost not worth bringing to the raid at all because of this, and as if it would be better to stack Fire mages instead of other classes. That is probably why they are adding these diminishing returns.
I get what they're trying to do, but I see this causing a ton of issues. Many specs that aren't good until the second or third tier due to secondaries will continue to flounder unless the devs are going to contribute a SIGNIFICANT increase in resources to balancing. Of course, this may increase the desire for reforging because without it we're all gonna have spreadsheets open.A lot of decisions they've made for shadowlands seems hinged on balancing. I find that really weird considering that balancing has been a definite weakness in this team.
How will the casual player know about this scaling without reading this article or any other article/guide that instructs him about how he needs to gear his character?Why do you need to go out of the game to a 3rd party website to find the explanation to why a basic system works the way it does?Furthermore this means simulations will be even more important in determining if an item is better than another.
This is going to make loot less impactful the longer the expansion goes on which for is sad. But its going to make the tier sets more impactful i guess as a biproduct which is somewhat nice but i still would rather have each upgrade feel like i got a got big boost at the later part of the expansion rather than at the start. And this system is proberly not going to help with the problem of not knowing if a drop is an upgrade.
How about increasing the viability of secondary/tertiary stats instead of doing some mathematical nonsense to soft-cap stats.