Blizzard is ok with it cause they still get $15 a month
You know what doesn't help this problem? Taking away gold sinks like the brutosaur. Hint hint.
God damn parasites.
We are a Chinese speaking guild <How to Train Your Dragon> in Pagle, we are strongly against RMT. That's why our management team spends hours of time structuring our EPGP loot system, so we can avoid the direction of going toward GDKP, since the conventional DKP system was proofed to have drawbacks.We experienced misunderstanding and accuse from other people all the time. People just simply associate a Chinese guild like us with the gold farmer from China. Surely we know some of the gold farmers as we share the common language. But knowing those farmers tells me only one thing, you can't eliminate the gold farming as the desire for gold purchasing in US is just as strong as in China server.To avoid being accused, our guild forbid any GDKP run for 40-man raid. However we see more and more big guild on our server are starting to hosting GDKP run for MC, Onyx, or BWL, or even ad to sell their drop before their regular run, like 35 run for 5 buyers so forth.*Sadly, I don't see anyone blame those big guild for RMT. But this is not the reason I am talking here.
I am sure the author of this article, Archimtiros, has put a lot of time thinking about the issue. If my understanding is correct, you don't think there will be an easy solution for this manner, while Token is the only known method that might ease the issue and got proofed. Am I right? I don't want to judge if Token is bad or good. But adding the Token is fundamentally equivalently of saying RMT is legal in classic WOW but through official vendor only. It might solve the bot or currency inflation issue. But it will completely change a lot of guilds' loot system. The need of guilds' existence might be shaken.
Official tokens helped reduce the rampant nature of "illegal" goldfarming, but it also encourages developers to turn towards methods that encourage players to start buying gold (see: implementation of 5m Brutosaur, then the removal of the 5m Brutosaur to capitalise on FOMO in order to get people to spend hundreds of $ on tokens).
This post was from a user who has deleted their account.
I came on just to say, as someone from one of those big guilds on Pagle, I've never had a bad experience with <How to Train Your Dragon> nor have I ever associated you guys with RMT or anything else negative. All of your members I've encountered have been decent players.That said, I disagree that GDKP is the problem. If GDKP didn't exist, people would still want boosting. If boosting didn't exist, people would still need raid consumables. GDKP and Boosting transfer large amounts of gold around in the economy. If that gold was not flowing, then it would be forced to go somewhere. This somewhere would be the last remaining high demand items. Instead of having to spend 100g on lotus and arcanite and 9g on mongoose pots, you'd see those prices skyrocket, because the heart of the problem is there is simply no practical way to remove gold from the classic wow economy.That's precisely the reason that later retail expansions implemented absurdly high priced mounts, and the likes. The only way to combat inflation is to destroy the gold, so that as new gold is introduced via questing and looting, it doesn't grow at an out of control pace, like we're seeing today.
"Banning is not the solution because they create more accounts" is one of the biggest and lamest excuse I have seen in 2020. We have Hardware IDs and it doesn't matter what form of payment they use (credit card, paypal, bitcoins etc..) or how many accounts they create, just ban the damn hardware ID.Lets see for how long they will keep buying new PCs / Parts before they Rest In Peace...PS:-Banning Hardware IDs will also deliver a swift kick to those "casual" gold sellers who farm gold for few hours on their standard gaming PC using either their own account or a separate account just for that and then sell it to actual gold sellers.
The problem isn't GDKP/boosts/etc. specifically, but the lack of persistent gold sinks that remove money from the economy at a rate comparable to which it enters the economy, causing constantly increasing inflation in the GDKP/boost prices and lowered prices of RMTed gold, which make buying gold more appealing and more accessible to the average player.In Classic, the only things that remove money from the game in even remotely relevant quantities are one-time mount purchases and skill training, and repeated respec and repair costs along with extremely minor things like vials for alchemy. And the prices for those things are, when all is said and done, fairly low. On the other hand, it's introduced to the game via one-time quest rewards and repeated mob drops. And those are not low. Hell, even raiding generates a pretty substantial amount of gold, far outstripping the amount repairs for the raid cost to all but the worst of raiders.The rates at which the numbers for all of those things exist at makes it so it's trivially easy for a server's playerbase to generate gold faster than it gets spent just on their own, and when you add bot farms to the equation that scales up outrageously. Therefore the amount of money existing in the economy relative to the amount of actual players on a server keeps going up and up and up, making the price of all player-to-player transactions go up, which encourages the gold buying, which creates demand for more botting, and so on. To the point where the price of materials for crafted gear and consumables, and GDKP runs, and boosting services is so high that people who don't buy gold are basically priced out of them, further encouraging those players to buy gold.Edgemasters Handguards is a good example of the problem. Inflation has increased so much that, on my server, it's gone up to over 5000 gold, and I've been told that on the super high pop servers like Faerlina and such it's substantially more than that. And it's just going up and up and up over time with no end in sight until TBC launches.The only realistic solution I can see is to crack down harder on botting and RMT and to remove all of the gold generated by it from the game to curb inflation rather than just suspending people, but even that will just slow it down rather than stop it entirely and also requires a lot of GM oversight, which isn't going to happen after Blizzard laid off huge swathes of its GM staff.The other option I suppose is to both reduce the rate at which gold enters the game and increase the rate it leaves the game, by lowering vendor prices for items that are easy to farm, lowering mob gold drops in raids, increase repair costs, etc... but that would be vastly, outrageously unpopular even if it would be a net benefit for everyone.