As someone who has always chanted the "Blizz should improve the social interactions of the game" I can clearly see Ghostcrawler's point now, he's absolutely right unfortunately, the world is a different place and social interactions are no longer a pristine novelty, in fact, just after a few years they're quite the opposite and besides the regular "LF1M to a +15 key" (as someone cleverly pointed) most people dread the social aspect now.I think Ghostcrawler point puts the final nail in the coffin (at least for me) about enforcing social aspects within WoW anymore, if is not a spontaneous, innocuous discovery or experience, then it doesn't have much meaning for most players and sadly, I can agree with that.
I can definitely see both sides being true. He's absolutely on point about 2004 and 2020 being entirely different eras, but at the same time, Mike's comment about accessibility hold some weight too. Prior to cross server LFG, sharding and the like... the communities simply felt smaller, and that lack of a sense of anonymity meant people were less inclined to act like jerks, keeping it largely confined to Trade Chat, and that more pleasant and welcoming experience made folks more likely to interact with one another in turn. *shrugs* I DO hope more thought is put into such things in the future, ways to get folks socializing and more community type stuff, not just grind systems to keep us playing longer, but we'll see.
I was thinking about what he has been saying for a while. It was just a different time but... are we done with different times? Will VR be the next thing when it is finally fleshed out? Things feel decadent now a bit... like the excitement is kinda gone and everyone is ho hum about things that are still awesome. I guess it is human nature.
AOLIM was huge in the 90s and you have always had to have an e-mail in order to play WoW. GC is kind of off there. I think he is on point though that for the majority of folks who were maybe too young to have experienced bulletin boards and IIRC it was a new trend to be able to meet new friends online. WoW was coming up at the same time as myspace if that clues you into the era it started in.
I miss Ghostcrawler! Although wow is still a great game, I feel it would be better if he hanged around.
Weird because I still group with the same people and do the same things with them for over a decade now....
Great point, and GC is right in my opinion. The internet and games have changed exponentially in the last 15 years.
I didn't start playing WoW for the social aspect, I started playing because I love video games, and my daughter talked me into it. That was October 5th, 2006. The day after 'Make Love, not Warcraft' aired. The funny thing is, she was very social but quit playing 2 or 3 years ago. I'm not social at all, and I'm still playing. It took her that long to talk me into playing this game because I didn't want to play an MMO. Have no feelings on the social aspect of Vanilla, as I never raided or played with others until Wrath. Someone said "the social parts of WoW aren't gone, they just aren't forced on the players like they used to be". I believe the opposite is true. Maybe that's because I consider having to play with others as "the social parts", whether you talk to them or not. I don't know how people do it, but I can't talk and play at the same time. Since Legion, if you want all the recipes for your professions, you have to do a raid or dungeon. You can no longer get them by yourself. As an introvert, I'd be happy if WoW were strictly a solo game. The only social aspect I would miss would be the Murloc movies/TV shows, Chuck Norris jokes, and "Did someone say...?", but I've seen those less and less as time goes by.
indeed time changes, wow was so special because it was basically the first of his genre, the first virtual place where you could make friends and share your stories/adventures!i literally grow up with wow, started as 8y.o kiddo, now i'm 22 ^^Anyway the game must change, the game must evolvecontents like Torghast are a blast exactly because you can solo them or make a party, its up to you, nothing forced!imagine having a solid rated-bg soloQ system, something close to LoL .. you select a role, join the que, etc.. it would be AMAZINGthe smaller the group is, the easier is to start play the game...lately i quitted bfa cuz its total garbage imo, and im playng Sea of Thieves, having a blast just because you log in and you instantly start play the game, you dont have to wait 30-60 min to make a group..
Seems Ghostcrawler doesn't remember 2004 that well. The vast majority of my guild knew each other from other online games well before WoW (and they had social systems( and instant messaging... that was there for quite a bit as well.Did he do drugs or was he a child/teenager those years? :>
I sort of argue that for the game to survive it had to evolve out of this social engagement.With the direction blizzard was taking and the nature of an MMO, you have to understand that content was at some point going to become stale. Each year we face either new content or entirely different area that doesn't cohesively mesh with previous content that's been developed. Ofc Blizzard has made many attempts at curbing that with like recruit a friend and party sync. But without those systems, nobody would have envisioned going back and making additional characters or starting over on another server. I mean for instance, take tokens now that are handed out like candy to catch you up to the previous content. Think of the new systems coming in shadowlands. Ofc Blizzard in all of its attempts is trying to allow it's players to have choice. The Blizzard of today is about your personalized experience.
Never thought of it this way, most of the nostalgia and success of the social aspect is because people back then interacted in a different way that the younger generation of gamers of today.