I'm glad they've heard the feedback about the Artifact Power system. Let's move on without its current form.
Is it time for the What's Next panel already? Too excited for more deets!
Bit more choice in what's still likely a grind is good I guess.
Yeah, for sure is a better system.
I hope the Venthyr will get some nice soulbind abilities. I don't really wanna choose an another covenant. Well, maybe Night Fae.
Ooh, more AP.Heh, but yeah, sounds reasonable.
Artifact Power - Azerite Power - Anima Power AAA game confirmed.
i need to try this my self
The soulbind sounds like it could be interesting, Im just hoping they don't turn it into another huge grind but make it an immersive thing that grows within the gameplay.
"No more AP grinding" but we are still giving you some convoluted currency system which is linked to your in game activitys... Sorry to burst people,s bubble but this is just going to be a "rebranded" AP grind again, Look at how you can earn Artifact Power in BFA (World Quests, Islands, normal quests, emissarys), So you always had other options to get Artifact Power people only chose islands because it was the most time efficient way to grind AP.I wish they would just remove all this grind element of WoW and return to the simpler days, When I wanted an item I just farmed a dungeon until I got it, I did not have to worry about the "levelling" items and such. Legendaries were good in MoP, You got it and BAM there you go you had your legendary and no need to "fill" it up with some arbitrary currency which was irrelevant by the end of the expansion. As we all know all items you own in the current expansion become absolutely useless in the next expansions so why give us items to consistently imbue with power because then at the end of the expansion you just feel that you wasted all your time investing in 1 character with max power meanwhile your other characters are "neglected" or not as powerful due to grind associated with X item.As a person who likes to play Multiple characters Blizzard has forgotten this and all this system does is not allow guilds to have multiple people with multiple characters with similar power levels, So if your guild is missing a healer for 1 night but no one has the "required" neck level or such like. All in all, Giving items a levelling process as well as having to level your character is a joke system by Blizzard and one which i feel that is implemented to try and prevent people from gearing too fast in some aspects, I do remember that you could level to 90 and then then Gear Grind started to get geared for raids so did we the playerbase need another "levelling" system for our items, Imo we did not as gearing a character optimally could take some time anyway.Just my 2 cents on the whole Anima thing.