“Affixes if designed with uniform difficulty can be pretty good, but just the way affixes feel in Battle for Azeroth dungeons leaves a lot to be desired.”I could not agree more. It’s frustrating to have weeks where one feels like the affixes are so painful/irritating that it’s just not worth the struggle to push a +15/16 key. Some particularly unforgiving combos leave me just completing the key and hoping that the next week will be better.
Removed
I agree. Tyrannical and Bolstering Either need to be scaled down, or removed. Those two affixes alone immensely help decide which dungeon is harder or easier for the week. And that shouldn't be the case.
Hey Blizzard, a good read for your devs to understand just how bad M+ is this expac and why dungeons needs to be balanced to ensure all classes, all combinations, all affixes can be completed fairly.And this article is a good start, fix your affixes, balance your dungeons.Than, change them to fit the 5 players you take in with you each time you walk in.
could not agree more on this. i should not feel completely drained in my soul after running a few m+ with crappy affixes. Reaping was a huge breath of fresh air. It's fun, but if you get caught sleeping, you're gonna have a bad time. After tanking a few dungeons with necrotic, I just don't wanna tank anymore. After DPSing a few dungeons with explosives...i'm just annoyed and ready to be done as well. And healing through bursting or grievous is just terrible. Design things to be more fun...it feels like you're only trying to think of ways to piss players off. We don't have a ton of content at end-game. M+ is pretty much it, which is ok. But more often than not it just leaves me drained and frustrated
Why don’t they just put affixes on a one or two day rotation instead of having to go an entire week of certain ones that are terrible together
Affixes are not designed to be of equal difficulty, that's obvious. They want good/bad weeks. They want players to feel that each weeks is new and that each week offer a different challenge so were stuck with that system. Considering you can farm maybe 1000 m+ in an expansion, they designed affixes so it would feel like something new each week. That sure creates problems, but I think they're fine with those. Would I prefer they just design dungeons like oldschool with only challenge mode and capped at mythic difficulty, probably. But then they would lose esports. So what we got now is there to stay.
Saying "2019" is so 2018.
I agree with the break down on all of the affixes. The ones that feel ok are typically under tuned. For me there’s 2 fixes and one is more gimmicky than the other.1. Remove tyrannical and fortified as suggested and let the skill level and gear that your party has dictate the success of your key as apposed to ‘rip key’ being written in chat when you get a fortified 20+ motherload key or kings rest grevious and tyrannical. 2. Have no weekly affixes at all and change it to a slot machine style ring fest on key entry. Tier 4/7/10 affixes spinning at random on your key entry giving every key different combos.This may sound like added RNG to a game that certainly isn’t lacking it but hear me out. My biggest issue with bad affix combos is that they’re here all damn week. If you have a terrible combo in your tol dagor key maybe it is obscenely difficult but maybe the 17 kings rest it turned into was an immediate breath of fresh air because you got better ones. Instant relief instead of a weeks wait to want to play again.Inb4 the TL/DR’s 😆
Make affix's a per key basis, not weekly...So each key is random...if you upgrade your key :) or downgrade :( Your affix's roll a dice and change also
This is a pretty good analysis, all things considered.Something worth mentioning on top - the current affix lineups strongly disadvantage certain classes, specifically the +7 tier as you mentioned. Necrotic and grievous are major limiters to certain healers; explosive pretty much eliminates certain DPS specs from being able to come to the fight at all. Depending on the other affixes, the +2 tier affixes can entirely exclude classes too - you're either going to struggle with trash, or struggle with bosses.All in all, the entire affix system needs revamped and rebalanced. I'm strongly for making +10 keys more consistent and easier, leaving the real challenges to folks that want to push. Right now as it stands, groups won't even take some classes on +10s depending on affix layout, which is a real shame if you're just trying to get your weekly done and don't have a regular group. (We're not all mythic raiders with dedicated teams, y'all.)Something else worth mentioning: It does seem like these affixes are too strongly balanced around the presence of Night Elves and Rogues, especially at the high end. High keys should be possible for Horde groups that don't have rogues. Work should be done to try and balance this more - either giving other class's tools chances to shine, or spreading the utility out a bit. Watching 2 rogue - 1 monk - 1 tree - 1 warrior comps in MDI has been the most boring thing I've ever seen in my life.
I can only agree with tyrannic/fortified problem. And problem there is in bad ability damage scaling and damage multipliers of a key and affix. Solution here is to remake tyr/fort affixes like bosses/trash acts like 1~2 level key higher, than current level of a key. For example you fight 22 lvl boss in 20 lvl tyr key.
RemovedArticle forgot Frost Mages being asked to "not Frost Mage" during Sanguine. Sanguine also favors Death Grip, Gorefiend's Grasp, Sigil of Chains, and Avenger's Shield, while shafting Guardian, Prot Warrior, and Brewmaster. The blood pools need to heal slower, have a heal cap per mob, and last 20% shorter duration on the ground.
They should remove Grevious, it's easily the worst affix
Just remove all affixes and have mob/boss health scale with level. No need for any thought, effort, skill, strategy, or luck. Games are hard. I want a cookie!
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