Which professions do you think need the biggest improvements? What kind of complexities do you want to see added to the crafting mechanic?Inscription - I feel it's viability after the darkmoon card surge is over isn't very good. Alchemy suffers from the fact that flasks sell for barely over mat cost on may servers. Hard to get Recipes - By gating recipes and making folks have to work for them, it increases the value of the items made by it. Have you mass-prospected any of your ores? How much is Expulsom worth and how do you obtain it?No way; generally I feel the ore is worth more than the gems that come out of it at this point.
Which professions do you think need the biggest improvements?- All of them. The whole economy is down the drain. Crafting gear? You can farm the whole set of 340 from warfront in one day, no one cares about it. One sale here/there. Gem? With 1-2 socket on 16 pieces... lol. I understand activision wants more money and nerfed the whole gold making possibilities. But I nerfed their income to show my appreciation and unsubbed. Still have few months left to check on the new content but I'll freeze my acc. because of hyper boring profession/economy in this expack. Will check on next. Btw as folks running out of gold will all the "why not?" market shrink > rare old recipies, transmog all will be far less worthy to deal with. The worst xpack ever profession wise, this is nightmare. (Beautiful zones, cool quest lines, slow motion GCD fights, time sinking mindless grindings this is what Beta for Azeroth for me)
Since I have only engineering and the 3 gathering profs at max currently, expulsom is worthless. (As are hydrocores) The 340 weapons are hard to sell, and without a dedicated group to farm the dungeon stuff, you can't even profit from the mount.
Professions are in a bad state, but this is hardly new. Blizzard seems to find new and obvious ways to screw them up in every expansion. A few of the problems that stand out:* Profession ranks. These are a horrible idea which does nothing except punish people who don't have rank 3 on everything. Plus, gating higher ranks behind reputation is terrible.* Mindless material inflation. Requiring 20 of a material to craft something invalidates the increased material stack size added a few years ago. There also seems to be no balance between things like herbalism and alchemy, where it may take 7-10 herb nodes (!) to craft a single flask.* BoP materials need to stop. Having one or maybe two over the course of the expansion as a way to limit crafting or encourage playing is probably fine, but it's gotten to absurd levels already and appears that it's only going to get worse over the following patches.
The value of Expulsom for me? Right now zero, because Blizzard didn't see fit to give Inscription/Enchanting any sort of use for Expulsom or Sanguicell. I only now have a use for Sanguicell by way of the new cooking recipes.I really wish Blizzard would have considered profession balance more, but this is an overall issue with BfA anyway.
Blacksmithing one seems garbage. Earlier datamined 4hr cd to repair all gear? Nice. ONE piece with 1hr cd? Useless.
On my server I make a killing selling crafted 340 gear, getting 3k-7k per expulsom depending on what armor and weapon type. Blacksmithing is by far the most profitable, with shields, 1h weapon strength or agility, and plate armor being the top sellers. So crafting is not dead for every server.
Transmog is a very side market for me. Mostly I buy stuff than is way under priced (roughly under 10g for items that should be worth 2000g) but I have also crafted a few rare items from past expansions that are harder to make. For example I had plenty of Blood of Sargeras stored up from Legion, and some ore as well. A couple of quick purchases on the AH to top up what I needed, and a Steelbound Harness was relatively inexpensive to create. I also went back and made a Drakefist Hammer, Reborn, mostly with mats that I had sitting around anyways. I had to do some daily cooldowns for Lighting Steel Ingots and farm my Pandaria Farm a bit for Motes of Harmony, but again not a huge time or cash sink.The Harness sold pretty fast, but the Hammer was months (and months!) but I finally found a buyer last week. The Hammer and a few other really rare older items I have been mentioning in Trade Chat whenever I go to do reposts. Occasionally someone would ask, but mostly it gets people thinking about Transmog and then if they go look on the AH they find my postings :)Transmog is still more a hobby than a main source of income, but even with less than a hundred items up at any given time I have been doing about 50k/month for very minimal effort.
The proper way to put value on expulsom is right there - it's same as mats to make whatever 12 items for the scrapper. Cloth is usually cheapest, but if you ain't got a tailor... then whatever you use.And transmog... no, I absolutely hate the market. The need to preinvest into weeks of listing is annoying, and actually knowing what will sell depends on you knowing what people want for looks, as well as what is actually hard to farm out. I know one or two people who dabble, but they are in RP guilds, and they are in on the ins and outs of what's being played and needed for the part. If I get something that looks nice, I will usually rather poke them and ask, than try selling myself.
All I know for sure is that gems are absolutely worthless on my server aside from rare haste and epics. Half the others are going for vendor price or 2x vendor. When I buy them out and relist more people come and post them for pitiful amounts.I'm not sure what I'll do with the cut gems but the raw I occasionally sell a stack of 20 for a decent amount.Medium population server listed as high. lol.Has anyone else noticed trade chat being dead lately?
Well I did get excited to try out Tailoring for gold making due to this article, but found that the 2g-3g per linen that is used as the baseline in here is more like 8g-10g on my server. So that entire theory is gutted and I go back to skinning/LW, which is consistent and much more profitable.