Hit the nail on the head with islands.
We lowered our neck requirement since we are not a top ranking world guild, but if you want to stay competitive you have to do the treadmill that is islands.
the only reason i play Island Expedition is mounts that's it. Pet is just like gold for me or at least for others pet collectors as well. But then, they made the chance drop so god damned low. If Island Expedition doesn't even have a single mount, i don't even think it's worth to play it.
Outside of the top ~200 guilds I really don't see the need to set a neck level requirement. The system automatically catches you up with a reasonable level of play, grinding now so you have an extra trait or two unlocked a couple of weeks earlier is not going to make a difference to most groups - and the best stuff is the easiest to unlock anyway. It's ridiculous to put your raid team, or yourself, through such a grind to cut a week or save a dozen pulls off turning an 0.5% wipe into a kill. The system is designed specifically to limit how much you CAN grind ahead and players pushing against that barrier are making a mistake. This is the last tier this will happen with anyway, as per the last Q&A - which is a good move, but the system (without people in the mix at least) isn't as bad as people think it is - top ~200 guilds not withstanding.
I kind of like the way the spotter works on trash at the moment: it's a good example of a high risk, high reward mechanic that can save a lot of time if used well, but can absolutely bite players in the ass and contribute to wipes if they use it poorly. I agree it's pretty ridiculous that it works on the last boss, though; if it were up to me I'd leave it basically the same on trash (maybe with some sort of nerf in very high keys; I only really know how much damage it does in the +10-15 range) but make all bosses and boss adds immune to it.
I really enjoy the islands. I like that sort of hectic, unstructured content with a chance at cool rewards. I like that I don't have to shackle myself to a primadona tank and $%^&*!@ healer to have fun.
Good talk about M+ affixes and issues, agree with most of the points, but I doubt Blizzard will listen.They could easily make Teeming less brutal by never pairing with Fortified (that's what they should have done from the beginning imo).Right now Fortified+Teeming+anything is dead weeks.Same goes to Island Expedition and AP grind. It's not fun or engaging. Having to grind AP for weeks/months after you looted item to unlock it's full potential is stupid.It serves nothing but to boost teh played time metrics. That grind gonna backfire just like it did in Legion. Blizzard never learns from past mistakes...IMO azerite traits should be unlocked by default and AP should only increase your neck ilvl. Then it wouldn't be such an issue.
They are talking about changing the whole process in 8.2 so we'll see.
The only thing lacking I find is the drop rate for doubloons. I find even with the ship upgrade thanks to Aleria the amount you get back is weak. I get maybe 1-4 doubloons per 2nd island. With the prices the vendor has the pets and mounts for it would take forever to collect them all.
Heard some blabber claiming that the heart is locked at max level 40 until battle for dazar'alor goes live. Anyone heard of such?
I like Island Expeditions. It's akin to a no-pressure dungeon run, where you just mow down mobs and bosses and open chests. The last changes actually did a good job on making them more interesting.The thing I agree on is AP drops from M+. At the moment the final chest contains the same amount of AP as you would loot from the final boss in heroic dungeon. These chests should contain scaling amount of azerite, with about 1k around +10 mark. Since most dungeons take about as much time as few Island Expeditions anyway, high end players can do something they enjoy and not fall behind.That said, I don't understand the race to azerite. It's clearly Blizzard's intention to have players unlock traits during the raid tier. Top raiders grasping at every little advantage they can get, and then complaining about burnout.
Only issue I'd add is the Cyclone Strike on the first boss on Temple being a little weird since 8.1 with the tracking of the player but not where he's attacking.
So they stopped the AP increase so that people would have to do Islands. I get it now. I'm soo glad I don't do any high end raiding anymore. Complete waste of time, energy, and stress.