"I mentioned the imbalance between traits before, but just to expand on that: that's why we've focused so much effort into tuning Azerite traits over the past few weeks."and"And finally, regarding the tuning passes: like I mentioned, we think we've got most of the major outliers dialed in to an acceptable level at this point."As a feral main your second best azerit class trait is "Power of the Moon".Just have to respec to boomkin and get it :) Yeah i guess the tuning didnt work out so great.
I like how people are STILL optimistic from the group who told us "No, you DON'T really want account wide rep. You say you do, but you don't. We know you don't. And that's why we're not doing it." I'd also like my fruit hat to be a toybox item.
What a bull$%^&, apple-esk "Working as intended" generalising reply.Really starting to dislike Blizzard's general "and what?" attitude towards players right now. As long as the mythic raiders are happy - who gives a flying frak about everyone else.
Can I just smelt my Heart of Azeroth down and forge an Artifact weapon out of it?
I feel like at this point Blizzard should just burn it all down, no matter what they do to satisfy anyone it is never enough. Make more interesting gear? Too interesting. Make gear the easiest it has ever been to tell if it is an upgrade? I still want to sim a 1% dps change. At this point they are trying to appeal to every single players wishes and it won't work.
I play Shaman currently. MY current most needed stats are Crit, and Mastery. MY least needed stats are Haste and Vers.With that in mind, Blizzard what you need to realize is at no point will Blood Rite be better than Blightborne Infusion. Never. All this tuning you're talking about to bring in line "outliers" is simply nerfing the most beneficial trait we have so that we're "forced" into picking up something that was only slightly behind.For example, they plan to nerf Swelling Stream in 8.1 because it is one of those "outliers" now because of this nerf we're going to be using Overflowing Shores or Archive which are already very competitive traits. Not really changing anything or fixing the gap in power.The system is flawed to the very core of the ideology, stat buffs shouldn't be an azerite trait because you cannot balance Crit vs Haste for classes that need Crit over Haste. What you can balance is if Trait A buffs Skill A and Trait B makes Skill B hit twice or something along those lines. Then we're getting engaging traits that can potentially change the way classes play.Currently more than half of the traits are dead for specs because they're offering stats they just don't need. THATS what is causing the power gap.
Blizzard... WHY BOTHER RESPONDING IF YOU ARE GOING TO ADD LITERALLY NOTHING TO THE DISCUSSION?
At this point, I'm all but ignoring Azerite traits to spare myself the aggravation of trying to target specific pieces, and feeling like I need to constantly farm Azerite to keep up with the levels needed for higher-quality gear. And I don't think you need to be competitive to find this system disappointing and frustrating. Some traits are so imbalanced in the way they affect your gameplay passively AND actively that I often feel like I have to choose between ilvl and stat upgrades versus Azerite traits. When the Warfront opened for the Horde, my warlock got new helm, shoulder, and chest pieces that were all huge upgrades in terms of ilvl and stats, but my current gear had the absolute best traits for my spec and all of these new pieces had some of the WORST traits for my spec - and none of them have any impact on my playstyle, unlike the superior traits, so I lost both the extra benefits as well as a more interesting playstyle that rewarded me for learning how to make the most of those traits. And don't get me started on the suggestion that we should be carrying around a pile of gear for different situations instead of reforging. Demo and destro have the exact same stat priority so there's absolutely no reason that I should need a different set for each. Before I got the upgraded gear from the Warfront, I had a piece (can't remember which slot) with the right stats and Azerite traits that were great for BOTH specs. Why WOULDN'T I reforge that one when I switch specs? Do they really expect me to go get another one so I can have two of the same damn thing on me at all times? Do they REALLY need to be told how pants-on-head stupid that is?Better yet, why not eliminate the main reason for frequent reforging altogether and allow us to choose traits per spec? If I switch to destro, I can't benefit from a demo trait anyway so, unless the one generic trait is the best option for both specs, I have no choice but to reforge or that piece of gear becomes little more than a stat stick. We already have the ability to save different gear sets for each spec and they automatically change when we switch specs; why not do the same with Azerite traits?If they really insist on trying to punish players for reforging frequently, at least let us craft a Tome of the Tranquil Mind type item so we can give other players our gold instead of flushing it down the toilet through an NPC.
Where is all this gear they say I should be making multiple sets from? I can't even win a single reroll let alone collect multiples of every set I could possibly need. What kind of answer is this?
At this point, it's pretty clear that not Ion or any of the devs in the team know where this system is going or why they decided to go with it. It's just too stupid. Why have now all traits tuned to a similar outcome? That the same as replace all traits with a single new one doing the same for everyone. What a stupid way of "fixing" the system.It would be much more interesting if those traits were pretty much like a tier set bonus in each one, so everyone is going around with 3 custom tier bonuses. But no, we have some stupid bonus that doesnt change anything at all.Or maybe some of them could have been some empowered artifact traits. But no, Rezan's Fury is what we got. Great.This team is so stupid they have perfected the art of missing opportunities. Azerite traits are a fail with a lot of potential wasted. Same with warfronts: they could be a guild casual activity in PvP... but no, they are a slot machine for 340 ilvl items. Island expeditions are the same, a race about killing trash.What a joke the new features of this expansion.
They should just introduce Talent Trees again with fresh new talent ideas, it would be exciting. Legion Artifacts were great, that's what they should strive for with Talent Points, but give you limited points each time you level to spend on "traits".
Whoever came up with this "system" is an utter and complete tool...and that reforging price...ridiculous. I swear I have not seen more retarded thing in WoW in a very long time...if ever.
"The point about traits being "useless and uninteresting" is interesting considering that you also make the point of "every gear change requires simming." These two points are kind of at odds with each other."I feel like they're being intentionally obtuse here. Take any non-class specific traits, for example "Dagger in the Back" and "Thunderous Blast". The casual player has no way of knowing which one does more damage without simming or third party websites like Blood Mallet, but they're still "uninteresting" because even the most casual player in the game will be able to tell that neither of them will change their gameplay in any way whatsoever. Any of these traits might as well just say "you do a big damage every once in a while regardless of what you may do".
Another round of condescending non-answers from Blizzard. They really aren't even trying to hide their disdain for the player base anymore.
There's no way to rework the Azerite system that makes it fun or rewarding, so I don't know why people are demanding something to be done. It's a major expansion feature that can't be replaced in a content patch. Internally they're already working on next expansion's system. Let's just hope that one is better.