So...they admit that having to farm the best traits is "a bit of a bummer" (understatement).But the immediately say that if anything, they will be MORE restrictive with the ability to slide the traits around, forcing people who play multiple specs to farm those best traits multiple times, for multiple purposes, multiple times per tuning pass, and then again for every single item level upgrade tier.What a mess.
So I can't try to build my own set of traits as a tank ?I have to accept whatever trait I'm given by the weekly chest / raid drop and activate it?I want to stack x3 shields (Tier 3) I also want 3 different tier 1 traits that enhance my gameplay a bit. I don't want traits for their dps increase or anything, just for gameplay purposes, but I can't. I have to accept whatever azerite piece I'm getting, is this how it's supposed to work? they promised control and choices over traits, yet you can't target the ones you want, and the only answer is "it's just traits imbalance"
What an ignorant response. Shame on you Lore, you can and should do better.
Lol don't let them know which traits you feel are so good you'll sacrifice other stuff for instead of making OTHER traits better they just nerf the good ones don't inform them of the ones they haven't nerfed yet otherwise we're all &*!@ed
So Blizz is against playing multiple specs for one class? Nice...
Thank you Blizzard for acknowledging our gripes; I'm really glad you understand that we have issues and want to make things easier for us. The problem with the reply, however, is that you sort of narrow all of the issues down to "trait imbalance," which is really only a small actor in the grand scheme of Azerite issues.To address the first point about the inaccessibility of Azerite, I interpret your reply as along the lines of "well, if all traits were perfectly balanced then you won't have to target specific Azerite pieces and will be more content with your weekly Cache." That's all well and good, but the problem is very minimally about targeting specific pieces. It's more about the fact that in order to grab the ideal 370 or 385 ilvl Azerite piece, you have to wait up to 6 days for the next weekly reset to clear some Heroic or Mythic Uldir, or look in your Weekly M+/PvP Cache, then hope that an Azerite piece drops, then hope that the piece has the right traits and fits the right equipment slot. The fact that these traits may or may not become worthless in the next Azerite trait hotfix is just icing on the sour cake that has been baked. If we were to hypothetically make it so that every single trait gives the exact same DPS increase as any other, it still wouldn't resolve the issue that there is around a 25% chance you would even get a full set of ideal Azerite pieces by the time the next major content patch/raid tier rolls around (this number is fresh out of my butt, so I may have exaggerated a bit, but hopefully the point is clear). The next point about the oxymoron between "must sim" and "boring traits" is quite inaccurate: you can have innovative, fun, or otherwise "unboring" traits and have very minimal simming dependence is entirely possible, which, as you have mentioned everywhere else in your response, can be solved by balancing every trait exactly. All of the outside-the-box ideas, if balanced, can make simming almost irrelevant and allow the player to use whatever he/she likes the most.Concerning re-farming traits: thank you for acknowledging that this is a problem, but if you want to make us feel better, telling us that it's "something we simply have to accept as a downside to the system" isn't really going to accomplish that. Maybe making AP easier to obtain/level up? That way, it's still a good idea to farm Azerite, but it won't take forever and feel like another grind on the already growing list of grinds.I could expand on the other points as well, but as a summary of my main point, a TL;DR, and some closing thoughts: trait balance isn't the issue. Make Azerite gear easier to obtain, more interesting, and less of an effort to fully take advantage of. We don't want to waste our time waiting for that one lucky drop, nor do we want to spend time and (bag) space carrying all of our useless gear that one day *MIGHT* become useful from tuning or if we need a certain composition in our team. At this point, the Azerite system seems more of a pain in the butt than anything, and I highly doubt this is what you were going for, Blizzard.
Lore does not come across as being very smart here. What are his qualifications as a community manager again? Trying to argue with the community point by point is not going to work. They can try to talk players into liking the azerite system until they are blue in the face but at this point the ship has sailed community sentiment has been solidified and the only course of action that would appease most is to change the system. Anyone in customer service knows that trying to prove the customer wrong is not going to work. You have to let go of your need to be right and focus on solving the problem, which includes address the perception of the problem by the customer and not just what you think the facts are. In this case they could be right and traits are balanced and interesting but it doesn't matter if players don't see that.
So Blizzard recognized that there was a problem where players were having to take up bag space carrying around multiple sets of gear for multiple roles, for multiple situations. They addressed that problem by creating gear that could change stats based upon the player's current spec. Then players complained because the secondary stats on that gear were not always great. They could have allowed players to reforge those stats for a fee, but players had "hated" reforging so obviously Blizzard couldn't reintroduce that. So instead, they introduced gear that would have random stats, that players would have extreme difficulty farming for, then added a reforging system that would prove prohibitively expensive, with the intention that players would instead farm multiple sets of gear for multiple roles, for multiple situations.Did I get that right?
Community: The vast majority of traits are useless and uninteresting. Every single gear change or upgrade requires simming.Blizzard: These two points are kind of at odds with each other.Community: 340 traits are out-performing 385 traits. Significantly.Blizzard: The gap between them isn't so large that you feel it would be hugely beneficial to grind out the perfect set.Community: These two points are kind of at odds with each other.Blizzard: What if we give you black eyes?A warm thank you to the many Wowhead profanity moderators. Without you, this comment would have been used for Underrot's loading screen.
Azerite Armor conflicts with the timewalking events. Azerite power slows down above Heart of Azeroth LVL 25. Island Expeditions Mythic/PvP is gated and cannot queue. Azerite traits feels rushed in development. Azerite traits are gated by Heart of Azeroth item level.The main Azerite gains is:600 - Emissary2500 - Island Expeditions (100 - 300)To help end everyone's fustration, remove Azerite traits from Armor and move them to Heart of Azeroth. Make the Heart of Azeroth similar to Diablo's Paragon system. If it works, bring back legendaries and make them use the Azerite system.
This xpac is really turning into buyer's remorse on my end.I shoild have known how bad it was going to be when the trailer for Battle of Lordaeron was better than the actual play through.In all the years I played WoW I had never seen it as the dumpster fire when I walked away at Throne of Thunder in MoP. Part of me wishes I never tried to pick up the game again so I could remember it for what it was, not what it's turned into
Basically just a giant "&*!@ you"