I think it'll be unfortunate for the beginning of the expansion with world first races taking place, but as the expansion goes on will probably balance out fine. A lucky top guild who gets a averages 2/3 item caches can find themselves at a significant advantage when running the opening raid weeks while guilds who average 1 item per player may be at a small disadvantage going into the opening of Uldir, especially Mythic week.For the average player however, there's nothing wrong with it at all. For everyone crying about RNG: you're still getting your one guaranteed item per week. The other potential items are merely bonuses on top of that if you're lucky. There's no reason to complain about getting extra loot for absolutely no additional effort. At this point you're just looking for something to complain about and perhaps this just isn't the game for you any more. When you get extra rewards for the same amount of effort, generally you shouldn't complain; it's not like they're giving massive additional amounts of AP to random players that will net them significant advantages early in an expansion. It's gear that everyone will eventually be covered in anyways and also right after a stat squish where the scaling is much, much lower than what it currently is in Legion so a small item level difference (5-6 ilvls as pointed out above) will not be the swing of tens of thousands of DPS like it may be right now.
Good for Mythic+ players, not me. Have a good time in BFA you harder core players.
This whole system is a pile of garbage.
It's funny how whatever Blizzard do, some players will always complain. Blizzard: "Okay, guys... we were giving them 1 item per weekly chest in Legion. Let's increase that to 2-3 items in BfA so that players have better chances at getting the item they want, especially those nice pieces of Azerite gear which are harder to obtain." Players response: "Oh, no! How could they give us more chances for gear? This whole system is a pile of garbage! They should listen to the 2% hardcore players like ME instead of the other 98% casual lowbornes... Now if I get 3 useless items instead of 1 my game will be EVEN more ruined then before! ...cause, you know... I'm full mythic Uldir gear and whoever needs anything from weekly chest is a filthy casual but I'm still doing it to complain when I get only 1 useless item and my guildmates get 2 useless items more than me."
Did a +10 last week: got a 385 azerite helm, our druid got a 385 staff, our fury got a 385 two-hander and 380 gloves, our warlock got a 980 ring, tank got 985 boots he already had. RNG is no fun if you lose ):
This post was from a user who has deleted their account.
So a casual can take 3 items...and a raider 1....nice again Blizz with that $%^&ing RnG
Nice improvements, but first and foremost, this undermines the whole idea of "you can target azerite pieces", if you can't farm a specific dungeon and the chest is a random item from random dungeon, there's no targeting whatsoever. I feel misled that azerite system was advertised as less rng because you know where your target item comes from by checking the dungeon journal - but guess what, it can't drop from that dungeon, only from the weekly chest, that has no guarantee to roll an item from the dungeon you actually care about. Second part, why 1-3 items? Why not 2 guaranteed for everyone? Or why not scale it with highest key you did or with amount of dungeons you did? Why this whole rng? Timmy gets 3 amazing items and Joe gets 1 crappy one despite the same effort? So basically same roulette like the legendary system in Legion, Timmy gets his BIS in the first day and Joe farms for months and gets a blink chest...
I don't want to say "no I don't want free stuff," but when my friend got 2 nice pieces this week and I got 1 we thought mine was broken. It felt unfair. Sure, we're all used to RNG, but we did put out the exact same effort, why does he get more rewards? I love the idea of the weekly chest but this is one place we don't need more randomness. Perhaps it could reward more gear if you get a 2 or 3-chest run done, or maybe always giving 2 pieces feels better. But in this current incarnation I don't love it, no.Also can someone explain this: "Azerite Armor cannot be farmed from end-of-dungeon drops." How do we know this? How else are we supposed to farm it?
You can easily group finder a M+. The team that won the Mythic Dungeon Invitational met on group finder...
To all the people saying that getting more gear out of the weekly chest is good, you're absolutely right! But many of you seem to be missing the point that others are making.More loot in the weekly chest is good, but the problem is that it's only a chance for more gear. What about those people who don't get multiple items for several weeks in a row? I know you're thinking, "Come on, that's going to be very uncommon, there's no reason to worry about it." So you don't care at all about the outliers even though they do exist? What if you happen to be one of those people, will it still feel good to know that everybody other than you is getting extra loot each week that you simply aren't "lucky" enough to get?This isn't an extra reward. It's an RNG-based punishment.If they want it to feel better, then everybody needs to get the same number of items each week. Maybe there can be an RNG element to determine that number each week, but it should apply to everybody.And I say this as somebody who's had historically good luck with gear. I haven't had too much bad luck in the past, I don't expect too much in the future, but I know there will exist people who do and there's no need for this kind of gear-distribution discrepancy. Not in the NUMBER of items you get from your weekly M+ chest.
Why not 1 to 100 pieces tho? 3 seems kinda low.