This post was from a user who has deleted their account.
Sounds pretty cool for certain fights that you may be ready for in heroic but when you're not ready for others before it.
This is great for progression guilds.
Let's imagine a situation:10 players go to IC and kill the first boss. Then the RL changes the difficulty and invite 15 more players. If he want to change the difficulty back to 10-man, does it means that 15 players will be kicked from the raid? And if it does, the RL choose the players or is a random kick? Or it will kick only the 15 that entered after the first boss?A little confusing imo.
Pretty interesting. When progressing, it will make heroic mode attempts easier to get to, for example, skipping heroic mode northrend beasts, jaraxxus, and champions so that you can attempt valkyrie...still, I expect, as with any encounter, once we've wiped enough times on a particular boss, we are likely to be well practiced enough that future attempts are somewhat effortless. So why not do them on heroic mode again for offspec gear.What I DO like about this, considering larger guilds which may have multiple raid groups, is the ability to run the first few bosses on normal with our alts or substitute raiders because our mains have farmed out the instances and don't need the gear from the earlier bosses, and then hop on our mains for the later bosses where initiating heroic mode will provide greater challenges (aka better loot).
As stated, as long as the RL has successful downed the normal end boss for that particular version of the dungeon (ie 10 or 25), heroic mode can be initiated. Logically, my understanding is that nobody will be kicked. An alt in greens could probably join the raid group on the final boss set to heroic mode as long as the raid leader has unlocked heroic mode, provided of course the new LFR system doesn't somehow translate to manually formed raids and prohibit lower gear scores.Your post seems to indicate that you may be confusing normal vs. heroic with 10 vs. 25...EDIT: Read what Infinitekaos posted >.>
I might be mistaken, but i thought with Ice Crown we were getting normal/heroic 10 man and nomral/heroic 25 man so that they would function jsut like the 5 mans in that there is two difficulty levels of each. So 4 total boss difficulties really.10 normal/10 heroic/25 normal/25 heroicIs this correct?
Although I like the whole choosing from boss to boss as opposed to having one normal and one heroic version I don't understand why they moved away from the Ulduar hard modes...From a lore-point of view the heroic system is quite rubbish and yes I know alot of game-mechanics especially the ones concerning raids are not compatible with lore but all the same I think that when possible you should try looking for a solution that can actually be explained with lore (and yes I'm a lore-freak and proud of it).