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I find it hard to believe that they totally avoided any questions or answers about how basically everyone feels DKs are the most OP class, probably only beaten by Retadin.It would appear DKs are staying at the top.Lame.
Why not cut out PvPing in PvE from PvE servers so classes can be different and distinct? I hate that Blizz buffs or nerfs something because of an imbalance in arena and pther PvP environs.If you want to PvP go to a PvP server. Eliminate in PvE servers the ability to fight other players from the other faction. Yes, I know, this will knock out a lot of the BGs. And it brings up an interesting dillema for Wintergrasp.Wintergrasp is easy, you attack/defend the fort against Horde NPCs, and you just make their AI a tick or two higher, so a 25 man raid can't be able to do it alone.I can care less about Arena and PvP. But the fact that some of my abilities as a Pally, DK, Shammy, whatever, get nerfed because they're too powerful in PvP, is ridiculous. If I never PvP at all, on any given toon, why are my abilities getting taken down a notch?
OVERPOWERED IN PVP! I THNK NOT! IF ANYTHING I"M THE WEAKEST ONE THERE!course thats cause i probably suck...BUT THATS STILL NOT GOING TO STOP ME FROM RANTING LIKE A MANIAC!
Really a set of answers that, are all available if you read the 3.2 patch notes, and do DK's want to know that they have a cool start area and get blue armour and a mount.As for Ghoul voices is that all DK's are concerned about.Pretty much a pre-made set of questions followed by a set of lame answers.
Sounds like they're aware of the dk issues: Prefered tanks, dual wield sucks, too much defense in pvp, too much aoe dmg in pvp.Dk utility is good, it makes the class unique and it's not necessarily better than rogue or warrior utility, just different. The main problem with dks in pvp is that a warrior has to go sword and board and super defensive to survive, slashing their dmg output considerably. Rogues burn long cooldowns and must cc their opponent to survive. Once through a rogues cds they're squishy. Dks lose nothing by going defensive. Ok frost presence you lose some dmg sure, but popping icebound fortitude, ams and some other talent based cds like the frost tree armor one have no downside. You just pop them and keep on truckin and they're on ridiculosly short cds. An opposing team can't say, hey let's make this guy pop icebound fort then set up our burst, like you would plan with a ret pally bubble.Also the aoe dmg is WAY too high. It's what makes dks so good in cleaves. You aoe everything then just target swap to whatever is low. Glad they are reducing it.I kind of laughed when they said the rune system might be too complex. Once you get a rotation down it's incredibly simple. Maybe not as simple as a warrior just pressing buttons when they're up, but it's an easy class to play.Only thing I didn't see mentioned which concerns me is how much a dks dmg drops when they run into dedicated disease dispellers. I know they wanted to get away from diseaseless builds, but paladins, shamans and to a lesser extent priests can sometimes just spam cleanse and point and laugh at the dk. Maybe it's a valid way to combat dot dmg, but affliction locks get UA to protect them, dks have nothing. If they toned their dmg down a bit but made them less vulnerable to dispelling that would be nice.
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