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Mistweaver Monk in Shadowlands - Healing Strengths, Best Covenants, Soulbinds and Legendaries
Shadowlands
Criado
12/11/2020 em 21:02
por
Anomoly
Shadowlands launches on November 23rd / 24th and all classes will be getting new toys to play with -- from Covenant abilities, to Conduits and returning Legendary effects! This article, written by Anomoly, will provide details on the current state of Mistweaver Monk in Shadowlands, to help you to prepare for the upcoming expansion!
Introduction
Hello all! Welcome to another State of article here are Wowhead. My name is Anomoly, the Mistweaver guide writer here at Wowhead, and one of the Admins over at the
Peak of Serenity
discord. I will be talking through Mistweaver Monk and how we are currently feeling on beta and going into Shadowlands. We’ll go through this mostly from the aspect of Mythic+ and Raiding. Please note, as with any content, specifically Beta content, all of this is subject to change. There have already been a number of sweeping changes and we will probably see more in the weeks leading up to the expansion. If you do have any questions after reading through this, you are more than welcome to reach out on
Twitter
, the
Peak of Serenity
discord, or when I am live on
Twitch
.
For more detailed information, please check out the
Mistweaver Monk Class Guide
, which will be updated as we close in on Shadowlands launch.
Also, as a quick preview for what is to come, it looks like Mistweaver may not be as bad as it has been for the past two expansions!
Check out all our Shadowlands Launch Opinion articles by our Class Writers and members of the community! Click on any of the colored specs below to see what articles we've released so far.
These guides were meant to give you a preview of what's to come in the expansion, but don't worry -- our full Shadowlands Class Guides will be updated soon!
Blood Death Knight
Arcane Mage
Assassination Rogue
Frost Death Knight
Fire Mage
Outlaw Rogue
Unholy Death Knight
Frost Mage
Subtlety Rogue
Havoc Demon Hunter
Brewmaster Monk
Elemental Shaman
Vengeance Demon Hunter
Mistweaver Monk
Enhancement Shaman
Balance Druid
Windwalker Monk
Restoration Shaman
Feral Druid
Holy Paladin
Affliction Warlock
Guardian Druid
Protection Paladin
Demonology Warlock
Restoration Druid
Retribution Paladin
Destruction Warlock
Beast Mastery Hunter
Discipline Priest
Arms Warrior
Marksmanship Hunter
Holy Priest
Fury Warrior
Survival Hunter
Shadow Priest
Protection Warrior
Class Changes and Talents
Mistweavers have gone through a number of changes since the last article on the state of Mistweavers was written back in early Alpha. You can reread that
article here
but at the time, we were looking like a half complete, half implemented class.
Since then we have seen the following spell changes:
- 15% damage increase was added to Rank 3. Also, Healing Spheres were removed from the tooltip, and they are not spawning.
- This, along with
received a major rework back in August.
now will cast
on an injured target, and also heal 4 nearby allies. The rank 2 of this spell, learned at 58, adds an additional healing HoT,
, to 5 nearby targets when you heal with
. This is a great buff to a previously lackluster cooldown.
- This was also reworked not only in August, but later changed. It now will heal up to 2 nearby allies with
each time
,
, or
is used. Along with this, each time to cast one of those spells, you gain a buff that reduces the mana cost and cast time of
by 33%, stacking up to 3 times. Couple this with
and you have a very strong
spamming cooldown.
- The heal that is triggered at the start and end of an
cast has had it’s spell power reduced to 40% from 250%.
- Now triggers on those targets in front of you for the heal, and the faeline will spawn directly under your feet.
- This ability has gone through numerous bug fixes, so while it’s spell power has not been changed, it has gone through iterations to have the clones function as the tooltip states. They will now cast
correctly.
There have also been a number of other changes around Soulbinds and Conduits, along with too many to describe bug fixes for existing abilities. The above highlights some of the major changes that have been put in place over the course of the Beta.
For Legendaries, we have seen a few updates to their legendaries. Briefly,
was added as a fourth legendary. It will of course see little use in PvE when compared against the other options. There was a rework to
though. The spell now read:
Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing.
The change itself is a gameplay change from the previous iteration, which was a direct port of our T18 set bonus. The change itself now provides additional rewards to healing players with
already on them. It also provides additional bonuses to casting
in a raid setting.
Other than the rework to
, talents themselves have remained largely the same.
does have an 8 second cast time on it’s cast of
to mirror the players. This does not change the situations you would use that talent in though. For reference the below is a fairly standard talent build for the start of Shadowlands in both raids and mythic+.
There are a few talents you can swap around situationally:
As always,
will generally be the more useful defensive talent, however, based on specific boss fights
may be the more appropriate choice.
vs
will be a talent row you can swap between. In terms of power, they end up relatively even, with
being the easier option to maintain and gain the most benefit from.
The standard Mythic+ build does not change much for Mistweaver Monks going into Shadowlands. You will be playing the new
talent if you have selected Kyrian but other than that, the remainder of the build remains the same as it was in Battle for Azeroth.
As always,
will generally be the more useful defensive talent, however, based on affixes or specific dungeons,
may be the more appropriate choice.
continues to be strong in dungeons to cover multiple scenarios such as moving mobs out of or into certain other abilities, interrupting caster mobs, or pushing portions of packs away for specific pulls..
In terms of Conduit and Soulbind changes, since the original article was written, and lot of these were finally fleshed out and we also had the Soulbind tree’s themselves flipped. The biggest change has been to move the previous capstone Soulbind Abilities to the first row of the Soulbinds. This is key in Necrolord as the Soul Bind ability from
Emeni
is now on the first rank. This will allow for a high uptime on the Intellect buff. Along with this, since the current damage patterns in Castle Nathria look to align with
you will have the intellect available when you need it.
Be sure to head over to the
Baseline Changes Guide
for additional details.
Leveling Perks
The Mistweaver leveling perks are pretty straight forward. You will end up getting the following four updates to existing spells.
(Level 52) - Using Touch of Death will now increase your physical damage by 15% for 10 seconds after using it.
(Level 54) - Expel Harm is now castable during
and will also heal your
target.
(Level 56) - Reduces the cooldown of Paralysis by 15 seconds. Ok?
(Level 58) - While
or
are active, each cast of
will heal up to 6 nearby targets and also increase healing they receive from you by 10%.
The only ability of note above is
. This turns your 3 minute cooldowns into actual healing spells. They will now cause you to prioritize using your Celestials as true power increase cooldowns. You will want to pair
or
with large damage events and cast as many
spells as you can during the buff.
If you are using
, you will pair it when you can, with
to offset the high mana cast of the
casts during the buff. When using
, you will want to pair this with
from Kyrian for the large Mastery increase. You will also want to make sure you stay in melee range the entire duration of the buff to cast as many damage spells as you can to gain stacks of the buff.
Mistweaver Monk Covenant Abilities
I had been waiting to write this section because it has been a roller coaster for Mistweavers on beta. While the covenant abilities themselves have remained largely unchanged since the original implementation on Alpha, the power of each has swung wildly. I will say at some point over the course of the beta, each of the 4 has been what I would consider the best covenant.
I expect anything I have written here, will end up being rendered moot by Blizzard during the next tuning pass. So if you aren’t reading this on November 8th, 2020 at 9:34pm ET, then it may or may not be correct.
Kyrian
- This grants a 10% mastery buff, along with resetting the cooldown of
. Each time you start and end a cast
while
is active, a fairly strong heal is triggered by the ability. This turns
in an even stronger AOE healing ability. However, you will more than likely use this in tandem with
to boost the Mastery healing from the damage you do during the buff. This plays nicely into the Fistweaving playstyle that comes with taking
, so if you want to continue to pursue that playstyle, you can with Kyrian.
- This increases the Mastery gain and duration of
. You will potentially skip this as the duration of
is already longer than
. The increased Mastery, however, does offer some benefits depending on how Conduit balancing ends up.
- This summons a little steward that provides some different things like a free talent change or a vendor. The big draw, however, is
, which is a healing potion that does not share the same cooldown as health potions. The potion also removes bleeds, which may end up being useful in Castle Nathria, however, they have been changing the damage of abilities from bleeds, so it may not be as useful in the live raid.
Venthyr
- This ability casts a mirror that various monk adepts spawn out of. There are 3 types, each aligning to the 3 monk specs. This spell has gone through a number of bug fixes and in its current state it is a strong 3 minute cooldown, however, there are still instances of the adepts not casting or inconsistently casting
. As a dual DPS / HPS cooldown it is strong.
- So you get more damage and healing out of the adepts. Sure. This will more than likely be an easy conduit to slot into your soulbind if you do select Venthyr
- Very situational in terms of power. Monk is already an extremely mobile healer so moving quickly from place to place is not something we struggle with. The ability also has a cast time which will limit its usefulness in combat. You may be able to use this to skip packs in Mythic+ or positionally setup for certain encounters. You are however, at the mercy of WoW’s pathing, which is suspect at best. Even when you have full line of sight of your target location.
Night Fae
- First off, this is hands down the most beautiful ability ever implemented in this game. Now that we got that out of the way, the ability will heal allies in front of you, along with placing a faeline on the ground. Allies are also healed by an
bolt when hit by the faeline. While the damage of this ability was recently nerfed the healing component was untouched. This is a strong frontal AOE healing ability on a short 30 seconds cooldown. It is competitive with the other covenants in terms of its healing output.
- So this increases the damage of
. There is no healing increase, so this conduit can be largely ignored and skipped.
- This is another mobility cooldown. This will instantly blink you forward 15 yards and also grants a 50% movement increase for 15 seconds. I have already said above that Monks have a large number of mobility spells and cooldowns. Having another blink is nice, but there isn’t a huge benefit for monks on this one. If you do like to potentially roleplay as a spectral fox, you now have a pathway to live out that fantasy in WoW.
Necrolord
- Necrolord has had its ups and down over the course of the Beta. It started out in an extremely bugged state, with
from all 3 specs cleaving on to anyone hit by
. Currently, the spell has been fixed and is functioning just as it’s tooltip suggests. It allows you to cast an AOE ability that applies a buff to allies hit for 10 seconds. During those 10 seconds,
healing is increased by 42%. On a 1 minute cooldown, this does align with a lot of the current damage patterns in Castle Nathria.
To touch on a recent change,
, the Necrolord Covenant conduit, was providing a large amount of cooldown reduction, because it had a chance to proc on an individual healing event. With a spell like
, you can have 10 or more events per second. This previously allowed up to greatly reduce the cooldown of
. A change recently though, has capped the cooldown reduction at 2.5 seconds. While this does reduce the overall number of casts, it is still a powerful cooldown.
- This provides more healing from
, along with a small reduction in its cooldown. This is still a no brainer in terms of if you are Necrolord, you will equip this conduit.
- This is a 4 second channeled ability that provides a shield that is equal to 20% of your maximum health. If you are near a corpse, this shield is increased to 50%. This ability will be someone difficult to use since you have to channel for 4 seconds for the full benefit. For any telegraphed damage, you will generally have a cooldown being used, so the additional buff may not be needed. Also, because it is channeled, it cannot be used as an emergency button. This may see some situational use where you have the time to cast it before a damage event, but in general, I don’t see how useful this will be.
Picking a Covenant
So for all the marbles, which one is the best?! At this point, based on the current tuning Necrolord provides the best increase in terms of healing in Raids, while Kyrian has a slight edge in Mythic+. They are currently each balanced fairly well, so you would not be making a very poor choice in terms of selecting either of the current options.
Having said the above, the other two options, Venthyr and Night Fae are not too far off in terms of power so with tuning over the next few weeks, this has the chance to still shift again.
Be sure to check out the
Monk Covenant Overview
for more details
Best Soulbinds for Mistweaver Monk
So we have gone through the Covenants and Conduits, now onto the final of the three systems that work together to provide the main new system for Shadowlands. As I mentioned earlier, there are two main Covenants that you will end up leaning towards, with each being chosen depending on your playstyle. Either can be used, however, in the case of Kyrian you will more than likely be pairing this with
. While not an exclusive reason to pick Kyrian, you will want to avoid using
without it.
So without further ado, I give you the recommended Soulbind setups. First up is Kyrian, which will use Kleia:
With Kleia the main draw is
and the healing effect it provides. While this was currently updated to just affect party members, it is still a strong Soulbind ability. You will want to make sure you are grouped with individuals you will be near. So if you are playing at ranged, make sure the majority of your group is also ranged, and vice versa with respect to melee positioning. The remained of the tree is filled out to allow to pick up a second Potency conduit and slot in
for the cooldown reduction and healing increase on your celestials.
In terms of second best Soulbinds, you would be looking at Pelegos leveraging
for the Mastery increase and then
for the Versatility bonus.
And now for Necrolord and your Emeni Soulbind:
leads the charge with this Soulbind. With the 1 minute cooldown on
, like I have said before, this will line up with a number of large damage abilities in Castle Nathria. You will want to pick up both Potency conduits in this tree as the current capstone abilities are fairly lackluster. You are also able to pick up a strong defensive conduit in
. The key though is
and the power increase to
. While nothing too exciting, this is a strong setup for the first tier.
For Necrolord your choice beyond Emeni is limited. Bonesmith Heirmir would be your backup. It's not a great backup in terms of available abilities, but you would gain access to
, which allows you to continue to heal or damage if you take fatal damage. You also have access to
as an increase to your critical strikes. Not super overwhelming, but a nice bonus. In general though, Necrolord doesn't have the strongest backup Soulbinds.
Mistweaver Monk Legendaries
Shadowlands reintroduces the concept of legendary items back into the game. These will be a bit different than other legendaries in that you are able craft them directly, after obtaining the appropriate power. This allows for significantly more control over which powers you are able to use in specific content.
General Monk Legendary Powers
- After you use
, you can use
again within 10 sec, ignoring its cooldown.
During this time, if you cast
on yourself, its healing is increased by 70% and 50% of its cost is refunded.
Slot: Neck, Chest
Potentially a PvP centric legendary. The effect will see little use in almost all PvE content.
-
cooldown reduced by 120 sec.
Slot: Wrist, Finger
An interesting legendary in terms of where it may find use. In terms of lowering the cooldown to 1 minute, this may see some play in Mythic+ to help quickly target and DPS certain mobs. Also with Rank 3 of
, you can couple this with providing some meaningful DPS on a 1 minute cooldown.
- You gain 33% haste for 20 sec after summoning your Celestial.
Slot: Head, Shoulder
This one will be interesting as the haste buff will allow for some additional casts while the Celestials are active. I still see some of the Mistweaver specific ones being stronger, but once we can equip more than 1 legendary, this one may come into play.
- During , you are immune to roots and snares.
Slot: Waist, Feet
Just another PvP oriented legendary. With
available I doubt this is ever equipped.
Mistweaver Specific Legendary Powers
- After casting
, your
,
and
heal an injured ally within 20 yards for 250% of the damage done. Lasts 15 sec.
Slot: Wrist, Hands
Fistweaving is alive and well. This legendary received an update to it’s trigger a few weeks ago, which allows Blizzard to increase the healing effect. While this may see play when paired with
, I believe the other legendaries will offer stronger healing going into the first tier. However, I enjoy this and agree with adding a trigger spell to it. I don’t know if
is the spell I would have chosen, but the design direction allows it to be more powerful versus just a passive damage to healing conversion. One thing to note, in the hotfixes this week, they did change the trigger for the buff to apply at the end of the
, not the beginning. This is a solid change, specifically for the usefulness of this in raiding.
- Healing with
or
while channeling
increases their healing done by 15% and reduces their mana cost by 15%. Stacks up to 3 times.
When your
channel ends, this effect is cancelled.
Slot: Neck, Wrist
So if you ever wanted to keep one person alive really well, here is the legendary for you. It makes our single target healing extremely efficient, and boosts it to somewhat absurd levels. The major issue is that the buff immediately ends when the
channel ends. This means any movement, or having to cast on a different target drops the buff immediately. The situations where this could be used are very specific, however, when it comes to those situations where a large amount of focused healing is needed, this legendary gives us the best ability to produce that healing.
- Casting
or
on a target with
has a 10% chance to spread the
to another target.
Your
healing through
is increased by 20% and your
also heals allies with
for 20% of its healing.
Slot: Head, Waist
Ahh, and now onto our beloved
. The famous T18 set bonus has now been changed and reworked. It is just as powerful as it was before, but reworked to allow us to spread
and also cleave heal when casting
. This will end up increasing the value of casting
in a raid. It also will increase in value due to the new Celestials and their interaction with
and
. All around this will be a candidate for the top legendary for Mistweaver.
- Activating
causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for over 2 sec.
Slot: Shoulder, Finger
Original Source: Legion Artifact Trait
And now for one of the more boring legendaries. It essentially is just a free AOE heal each time you hit
.
With the current tuning, this is extremely strong, and will be the best legendary you can use at the start of the expansion. The biggest issue will be if Blizzard makes any tuning for this. If they do end up reducing its power, this will fall in rankings proportional to its changes. Right now, at the spell power values, this is extremely strong in both raids and mythic+.
Welp, Blizzard did this. With a Hotfix this week they reduced the spellpower coefficient and now will occupy the space of a more middle of the road legendary in terms of power.
Picking a Legendary
We are flush with choice to be honest. There are 3 legendaries that are usable and in certain situations would be considered the best choice.
,
, and
are all strong options. Each has their own situational uses and potential playstyle impacts.
will of course be used when you can spent the majority of your time in melee and can cover damage easily using the passive buff.
will bolster your primarily healing spells, and also buff the use of
in all content. Finally,
allows for some additional GCD breakpoints to be met, which in turn will boost the power we can gain from our Celestials.
To speak specifically on the recent changes to
, while it falls from the top spot in terms of power, it is by no means unusable. As a simple, passive increase in healing to your group, it's solid. It is just not the outlier it once was after the hotfix.
With the current content, and the focus on a first legendary,
would be the initial pick for crafting. This one is tough though, because of how passive it is, any tuning by Blizzard will impact the usefulness of this item in the future.
would be the go to pick. As a strong buff to our key healing spells in
and
, it will be strong. It also promotes the use of
more in raids, as it increases it's mana efficiency and with
procing off the use of it while our Celestials are active
Mistweaver Monk Conduits
Conduits are an interesting batch in terms of usefulness for Mistweaver. They are split into 3 different categories:
Potency - Which provides a damage / healing buff, and includes changes to Covenant abilities.
Endurance - Which provide defensive bonuses
Finesse - Which provide additional utility bonuses
In general, you will target Potency Conduits when you can, but keep in mind they also that conduits do enable Soulbind abilities. This means you may forego a Potency conduit and instead slot in an Endurance or Finesse conduit.
Potency Conduits
Let’s go through Potency conduits first:
- Abilities that activate Gust of Mist reduce the cooldown on by 0.3 sec, and healing is increased by 6.3%.
-
increases healing over time received by an additional 18.8%, and this effect lingers for an additional 6 sec after the cocoon is removed.
-
has a 30% chance to do 50.0% more healing.
-
reduces the remaining cooldown on
by 1.0 sec, and
heals targets for 12.5% of
's heal over 10 sec.
(Kyrian) -
's duration is increased by 5.0 sec, and it increases your Mastery by an additional (1.25 * 1)% .
(Venthyr) -
monks deal 36.3% more damage and healing.
(Necrolord) -
's Shadow damage or healing is increased by 40.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec.
(Night Fae) - Increases the initial damage of
by 10.5% per target hit by that damage, up to a maximum of 52.5% additional damage.
For Conduit rating, I will leave the Covenant specific ones to the side, as certain ones will be must haves, and others will be overtaken by the Mistweaver specific conduits.
- With this conduit, you end up with both an increase to your two Celestials, along with the ability to lower the cooldown on these 3 minute cooldowns. With the fact that the cooldown reduction is triggered on
procs, you should be able to see reductions in the 20-30 second range, under normal conditions. The cooldown reduction does currently trigger on each
so if a target with the
HoT is healed, that would be 2 separate cooldown reduction events.
- While not overly powerful, in the context of the other conduits available this is our next best choice. Utilizing
on cooldown, you should expect a potential 10-15 second reduction on
. Not amazing if you cannot make use of the cooldown reduction. Also the healing HoT portion, while helpful, doesn’t really push overall
healing that much higher
- A chance at more
healing. In a world where if we needed more healing from
we would already be channeling a lot of our single target healing power into a single ally, a proc from this will more than likely be overkill.
- So they brought back our Legion artifact ability, but they made a change that made it usable. It is still not great, as
is mostly used to cover pre-damage vs post, but the HOT increase does allow for the player to be topped up quicker, even after the shield fades.
In terms of Covenant specific conduits. 3 of the 4 are essentially must haves, with the final conduits, basically useless in terms of Mistweaver. You would equip these conduits based on the covenant you select.
- Kyrian - With this, you gain an increase in the duration of
along with an increase in the Mastery gain. While this is mostly going to be paired with
, so you will gain nothing from the increase in the duration of the buff. The Mastery healing increase is a great bonus also, particularly with
scaling fully off of our Mastery.
- Venthyr - It's a flat increase. Equip it. That’s it basically.
- Necrolord - It’s a flat increase. Equip it. Do I sound like a broken record yet? The biggest thing here, is yes, the increase to healing is great, and will outshine our Mistweaver specific Potency Conduits. The cooldown reduction was hotfixed last week and capped at 2.5 second of reduction. While it does limit the number of times you can cast this, it does not affect its impact on your healing. It will still be useful and pairing this with Emeni (
Emeni: Necrolord Covenant Soulbind in Shadowlands - Abilities, Row Unlocks, Conduits
) and
provide a boost to your main stat.
Endurance Conduits
Endurance conduits are up next. These are going to provide pretty straight forward defensive bonuses or in some cases, increase the healing of an ability that already does zero healing.
-
grants you a shield equal to 12.0% of your maximum health for 15 sec.
- When casting
on yourself, its healing is increased by 15.0%, and it has a 30% chance to refund its cost.
-
's healing is increased by 25.0%.
- Generally the strongest of the 3 endurance conduits available. The shield it provides is a nice bonus on top of an already strong defensive cooldown. Mistweavers in general are fair hardy healers, so while we don’t need the additional defensive capabilities, they are nice in the case.
- A conduit focused solely on you healing yourself is generally not great. As a healer, you have full control over your own hitpoints and can understand if you have a defensive or other ability up to mitigate upcoming damage, versus spending a GCD to heal yourself with
. Only should be taken if for some reason you need to run two Endurance conduits because of SoulBind abilities.
- It increases the healing of an ability that shouldn’t be on your bars anyway. ;)
Finesse Conduits
And finally Finesse conduits:
- Targets affected by your
deal 6.3% less damage for 5 sec.
- When
ends, your target's movement speed is reduced by 40.0% for 5 sec.
-
increases your movement speed by 12.5% for 5 sec.
-
has a 6.0% chance to grant a charge of
.
So I am not even going to do a list here.
is the only one worth taking in any situation, if at all. The debuff does apply after the stun is finished, which is great, so it does get some usefulness. Beyond that, the rest of these are really just forgettable.
For more details, you can check out the full list of
conduits here
.
Conclusion
So are we destined for another expansion at the bottom of the barrel? At this point, not even close. With the covenant choices available, and legendary powers we are flush with choice in terms of both playstyle and overall power.
With both of our Celestials,
/
, we shore up a previous weakness of not having a power increasing cooldown. Couple this, with the fact that our covenants and legendaries compliment this and allow us to choose a specific playstyle gives all Mistweaver players some level of choice. Also, with the current tuning on legendaries, we end up with 2 or 3 very solid choices where the different potentially comes down to personal choice versus just an overwhelming numerical advantage.
Meaningful choice may be back, at least for Mistweaver this expansion.
While I have focused mainly on the positives, Mistweaver is still thought of as a non-viable or weaker healer. The majority of complaints will focus on our lack of a damage reduction cooldown or strong "utility", such as
. These things are all true, however, going into the first tier, I believe the community may be weighing past performance too heavily and slightly underselling Mistweavers. Would I love to see us given a damage reduction cooldown, or a way to push additional damage . . . Of course! But with the inclusion of our new Celestial cooldown, and the power granted by the expansion systems, our output will be sought after. We are also one of the more durable healers in terms of our mobility and strong personal defensive cooldowns.
There is one hesitation though. We don’t have
so we won’t be top of the meters, but Hey, that’s just the way the cookie crumbles.
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