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Notícias
Blizzard
Warcraft III Details from Game Informer - Concept Art, Story Interview with Christie Golden and Justin Groot
Game Informer
has teamed up with Blizzard Entertainment for a month of exclusive coverage surrounding
Warcraft III: Reforged
, including
concept art
and an
interview with senior writer Christie Golden and editor Justin Groot
on polishing the story.
Blizzard
More Mobile Titles in Development at Blizzard Entertainment
Executive Producer Allen Adham believes the future looks bright, as more new products are in development at Blizzard than ever before, including several new mobile titles across all Blizzard games.
Blizzard
LATAM Content Creators Interview with Jeremy Feasel and Paul Watkins - Flying in Nazjatar, PvP Information
The Latin America team of content creators that went to BlizzCon, including pages such as
ReadyChequer
and
PVPLAB
sat down with developers Jeremy Feasel and Paul Watkins and talked about the future of Battle for Azeroth.
This interview included many questions on the PvP department as well as insights into the future of the game!
Blizzard
Thrall, Sylvanas, and Garrosh - Story Hints from the BlizzCon 2018 Q&A
At the World of Warcraft Q&A, Blizzard answered some questions about Thrall and Sylvanas, setting up hints for the future BFA story. We're analyzing these hints and speculating on the future! Potential spoilers.
Blizzard
WoW Chakra's and 4Fansites' BlizzCon 2018 Interview with Morgan Day and Shani Edwards - Zul Class Stacking, Underwater Boss
WoW Chakra and 4Fansites released
their BlizzCon 2018 interview
with Morgan Day and Shani Edwards, discussing the Underwater boss in the Azshara raid as well as Zul Class Stacking.
Blizzard
Method BlizzCon Interview with Morgan Day and Ely Cannon - Naz'jatar, Reaping Details, GCD Changes
Method released
their interview
with Morgan Day, Designer in the World of Warcraft team and Ely Cannon, Assistant Art Director.
Blizzard
Kotaku: Blizzard Pulled Diablo 4 Announcement from BlizzCon (Story Update/Correction)
Diablo die-hard fans were not happy with the announcement of Diablo Immortal, a mobile game with no PC support, at BlizzCon. However, according to Jason Scheirer, editor at Kotaku, Blizzard had plans to announce Diablo 4 during BlizzCon, but the announcement was pulled at the last minute.
Blizzard
BlizzCon 2018 Lost Codex Interview with Alex Afrasiabi and Pat Dawson - Origin of Sethrak, No Kul Tiran Mages
The Lost Codex interviewed Creative Director Alex Afrasiabi and Technical Director Patrick Dawson at BlizzCon 2018, including questions about the origins of the Sethrak and why Kul Tiran Humans can't be mages.
Blizzard
BlizzCon 2018 Mamytwink Battle for Azeroth Interview with Jeremy Feasel and Tina Wang
Developers Jeremy Feasel and Tina Wang sat down with the guys from the french fansite
Mamytwink
and provided an interview talking more about the future in Battle for Azeroth! Below, we have highlighted important points and transcribed the interview. Jeremy Feasel, also known as Muffinus, is a Senior Game Designer for WoW, and Tina Wang is an Environment Art Supervisor. This interview was done in conjunction with Nexos, a polish YouTuber.
Blizzard
MDI All Stars at BlizzCon 2018
BlizzCon 2018 has come to a close, but this was the first time we got to see the Mythic Dungeon Invitational on the BlizzCon stage! If you missed the event, make sure to check out the VoD! No Spoilers in this post.
Blizzard
Wowhead Weekly BlizzCon Recap Stream
Annie and Perc are live on Twitch recapping all the major announcements from BlizzCon 2018!
Blizzard
Recap of Day 2 of BlizzCon 2018
The second and final day of BlizzCon was full of details about the upcoming updates for all Blizzard titles. Here's a recap of everything that happened in the final day of BlizzCon 2018 and all of Wowhead's coverage linked on one page.
Clássico
BlizzCon 2018 - WoW Classic Interview with Brian Birmingham and John Hight
Developers Brian Birmingham and John Hight from the WoW Classic team have sat down and provided an interview at BlizzCon 2018 to talk more about the upcoming Classic WoW! Below, we have highlighted important points and transcribed the interview. John Hight is an Executive Producer for WoW and Brian Birmingham is the Lead Software Engineer for WoW Classic!
Blizzard
BlizzCon 2018 Artists at Work: Creating World of Warcraft Art
Artists from the World of Warcraft team did an interactive live demo showcasing the creative process behind Battle for Azeroth’s visuals, ranging from concept art to texturing and 3D art.
Blizzard
Movement and Utility Abilities Will Be Re-Taken Off the GCD, Fist Weapon Transmog
Announced in today's Blizzcon World of Warcraft Q&A, movement abilities will be re-taken off the GCD and Fist Weapons will become transmoggable with other 1H weapons.
Blizzard
BlizzCon 2018 World of Warcraft: Q&A
The World of Warcraft: Q&A has begun. The World of Warcraft development team answers your questions about lore, zones, dungeons, raids, and more. We'll liveblogging notable details from this panel here.
Clássico
Classic WoW Will Have Staged Content Unlocks Including Gates of Ahn'Qiraj
The Classic WoW panel at BlizzCon 2018 revealed that Classic will have staged content unlocks, opening raids, dungeons, and other features over time. Of special note is the inclusion of the Gates of Ahn'Qiraj event.
Clássico
BlizzCon 2018 Restoring History: Creating WoW Classic Panel
The Restoring History: Creating WoW Classic Panel has begun. This panel features World of Warcraft developers as they discuss recreating classic WoW. We'll liveblogging notable details from this panel here.
Blizzard
Wowhead BFA Interview at BlizzCon 2018 - Reaping Affix, Underwater Boss, Island Expedition Treasure Maps
The Wowhead team sat down with Morgan Day and Shani Edwards at Blizzcon 2018 to discuss the Tides of Vengeance and Rise of Azshara patches. They talk about the announced underwater boss, more details about the Reaping affix, Island Expedition Treasure Maps and more!
Blizzard
BlizzCon 2018 Build A Panel: World Creation in WoW
The Build A Panel: World Creation in WoW has begin. This panel will cover how zones in Azeroth are assembled. There will be a live demonstration of how a zone is created, from concept to completion. We'll highlighting notable details from this panel here.
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